Africa – Dalim Thor
Thrace – Red Piss Legion
Crete – Philip
Babylon – Me
Egypt – Sgrovi
The game started with an initial confusion concerning the rules. Sgrovi, the owner of the game, read the rules from a file downloaded from BGG, that had some rules different from those of the rulebook. We decided to go with that version, finding out later it was wrong.
The first turns all players expanded having no conflicts.
On turn 3 Crete builds two ships and starts expanding out of the island.
On turn 4 Africa and Egypt build the first cities (1 each).
On turn 5 all civs except Crete constructed at least one city.
Turn 6, Africa and Egypt bought the first advance (Mysticism).
The first trade occurred on turn 7 between Thrace and Babylon.
Crete constructed the first 3 cities on turn 8, the turn where things started to get interesting. The first conflict and 3 calamities occurred on that turn. The conflict was minor, but the calamities have done some damages. A volcano in Crete did not cause much damage. A famine in Africa affected all players. The last calamity was a civil war in Egypt (Babylon benefited from it). Egypt lost 2 cities and a token.
Turn 9: With all player having at least 4 cities, the first epidemic occurred. The “lucky” civ was Thrace, but it affected all but Crete.
At start of turn 10, Crete, Babylon and Egypt had a solid empire, while Africa and Thrace were struggling to build cities due to early decisions. 5 calamities occurred on this turn. Famine and a civil war (with no effect) in Africa, an epidemic in Crete, Heresy in Egypt and a civil disorder in Babylon. Thus far, the epidemics and famines were causing the most damage to the civs, and the heresy delayed Egypt a little.
On turn 11, a flood in Babylon destroyed all units and cities its flood plains, while an earthquake in Egypt caused minor damage. At this point, Crete and Egypt were solid, while the other civs were recovering from the calamities.
The first civil war that caused an impact was on turn 12 in Crete (Egypt benefited). Two cities and several units changed sides causing a major impact on Crete, that also suffered an epidemic that Egypt was immune. A volcano and a flood (with reduced effect) in Egypt were insufficient to unbalance the gains from the civil war. A famine in Thrace completed the menu of disasters that turn.
Turn 13 only had an earthquake in Babylon. At this point, Egypt was launched to win the game, only needing to buy the most expensive techs, maintaining 9 cities on the board.
Only two calamities occurred on turn 14. A civil war in Babylon (Thrace benefited) caused moderate damage (Democracy helped). A piracy in Africa caused that civ to lose 4 cities.
Turn 15 was the last turn we played. After resolving the calamities, we declared Egypt the winner. Egypt only needed to acquire a specific tech in 3 turns to win the game. Africa could also win, but required 2 specific techs in 2 turns plus an additional one, and another on the third turn, but the calamities on this turn forced the civ to lose many cities.
Overall, we all enjoyed the game. We played with a few rules wrong that benefited no one in particular. Not many conflicts occurred because we played with the entire board. Some calamities really caused many problems to some civs but overall, the game was balanced, only Thrace was a little behind. We played 15 turns in about 9 hours (with 1 hour lunch break). We didn't reach the end of the game, but by then, the winner was already known. We all had a great time playing the game and we all want to repeat the experience, preferably with Advanced Civilization!
Mr. JMendes appeared in the middle of the game, telling us of some of the differences between Civilization and Advanced Civilization. My opinion is that Advanced Civilization is more polished, and a game to try some day. But for this session, the civilization that will be immortalized in the history books will be Egypt. Historian FNunes signing out!
Labels: Session Report